Introduction
A team-based laser battle experience that uses infrared technology and simulates shuriken attacks. Participants must nimbly dodge and accurately aim at their opponents, testing teamwork and strategy. The multiplayer combat experience utilises simulated shurikens (infrared emitters) and simulated helmets (infrared receivers). Participants are divided into two teams. Just like ninjas in movies, they battle in a street environment, observing their opponents' movements and waiting for the right moment to attack. When the infrared beam from a simulated shuriken hits an opponent's helmet, the LED on the helmet lights up and vibrates, reducing the opponent's health points. The experience ends when the designated time is up or one side is completely defeated, and the screen displays the results.
Experience Flow
Rules